Blauwy skrev:Jibla skrev:Sgu da vildt at man får 720p ud af alle de jpeg billeder!
Cigi, Hvad siger du til at Witcher 3 ikke bliver 1080p selv med DX12?
http://www.gamespot.com/articles/xbox-o ... 0-6421478/
BuBubbi skrev:Blauwy skrev:Jibla skrev:Sgu da vildt at man får 720p ud af alle de jpeg billeder!
Cigi, Hvad siger du til at Witcher 3 ikke bliver 1080p selv med DX12?
http://www.gamespot.com/articles/xbox-o ... 0-6421478/
Det er sgu surt, så får vi ingen framedrops på Xbox One.. Øv hvor er det dog trist, hva?
Hvordan skal vi dog kunne overleve uden framedrops?
Blauwy skrev:Lol. Lidt ærgerligt du ikke kunne se idéen med min post.
Det var lidt en stik-stik joke til Cigi med hans våde drømme om DX12.
Personligt får jeg begge dele; dejlig stabil 60fps og 1080p. Men det er en snak til en anden dag.
Men det bliver da dejligt at kunne spille det i 900p med flydende 30fps, det kan jeg godt forstå du ser frem til.
Blauwy skrev:Men det er også rimelig optimistisk at forvente ingen framedrops på Xbox One, også selv med 30fps. Når Dead Rising ikke kan klare mere end 20-25 fps i gennemsnit, hvordan skulle Witcher så?
Og, det er self. en spilsmag - men det er da ærgeligt at vælge på forhånd at springe over det spil. Witcher 1 og 2 især er nogle af de bedste spiloplevelser indenfor genren.
cigi silk skrev:Blauwy skrev:Men det er også rimelig optimistisk at forvente ingen framedrops på Xbox One, også selv med 30fps. Når Dead Rising ikke kan klare mere end 20-25 fps i gennemsnit, hvordan skulle Witcher så?
Og, det er self. en spilsmag - men det er da ærgeligt at vælge på forhånd at springe over det spil. Witcher 1 og 2 især er nogle af de bedste spiloplevelser indenfor genren.
Blauwy - jeg ved ikke helt om jeg efterhånden skal tage dig seriøst.
I know GAF "in general" is very pessimistic about the cloud. And yes, somehow I can understand that - because so far, there weren't that much games that really took advantage of server calculations. To be honest, no new-gen so far really did (Titanfall touched 5% of the possibilities ...). And this is also why I try to be very careful about the words I choose.
No. You can not boost your games resolution with Azure. And no. You can not create better lighting effects with Azure. But, if you focus on it, you can still boost the overall graphical look of your game by a mile. We are currently creating a game. But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenerarios. This is a ton of work. if online = dynamic grass; if offline=static grass ... To say it very simple. And so on.That's why we are currently thinking about going "online-only". But to be very open to you, we have some fear about that. Obviously. The gaming community is very careful when they hear "online-only" ... Games like Sim City simply ... Well, did it wrong.
If I could show you a screen comparison of our latest build right now - Azure on/off (no, sorry, I can't ...), you would understand what I am talking about. Wind, dynamically moving vegetations, footprints that stay for hours and even wildlife nearly without losing any local CPU power. This is just awesome in the right situations.
I know MS has some own projects in the works, too, that will go all-in with the Azure servers. Crackdown is the already known example.
IkkNico skrev:Jeg vil også.
Et Neogaf junior medlem påstår han er med til at udvikle et nyt spil, der vil benytte skyen ...
Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.
And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see;)
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