BulletEyeDk skrev:Der har været meget snak omkring størrelsen og hastigheden på ram i X1 vs. PS4... angiveligt vil der kun være 5GB ram tilgængelig på xboxen til afvikling af spil, da de sidste 3GB vil være låst til OS og Apps.
check video interview, spol frem til ca. 10:10...
https://www.gameinformer.com/b/features ... itten.aspx
EDIT:
Faldt over dette billede på neogaf - om værdierne er korrekte kan jeg ikke stå inde for, men hvis det holder ser det ud til at X1 kan være svagere end PS4 på væsentlig områder specielt vedr. rammen...
BulletEyeDk skrev:Ja det er rigtigt, det ved jeg... det er sikkert også et plus - men reelt set kan Sony vel også bringe det på banen.
Hvis konsollen fra starten af er svagere rent hardwaremæssigt ser jeg et problem, men tror bare MS har fokuseret meget mere på at ramme bredt og ikke så meget på os gamere, desværre.
Major Oblivious skrev:BulletEyeDk skrev:Ja det er rigtigt, det ved jeg... det er sikkert også et plus - men reelt set kan Sony vel også bringe det på banen.
Hvis konsollen fra starten af er svagere rent hardwaremæssigt ser jeg et problem, men tror bare MS har fokuseret meget mere på at ramme bredt og ikke så meget på os gamere, desværre.
Det er også den fornemmelse jeg sidder med i maven. Omvendt så er PS3´eren også væsentlig stærkere end Xbox 360´eren, og det har jo kun udmærket sig i et par få outstanding spil..
BulletEyeDk skrev:For dem der har mod på lidt mere teknisk læsning omkring begge konsoller, så er denne artikel rigtig god... -> http://www.eurogamer.net/articles/digit ... s-xbox-one
maagaard90 skrev:Post nummer 1000.
Vi har lavet over 600 indlæg i denne tråd siden tirsdag.
Warner Bros. Interactive Entertainment today announces Dying Light, a first-person, action survival horror video game with a portentous day-night cycle set in a vast open world. Currently under development by Techland, the game will be available in 2014 for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4, plus Xbox 360, PlayStation®3 system, and PC.
During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light.
"We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles," said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. "The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment's one-of-a-kind publishing expertise to deliver on this title."
"The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle," said Paweł Marchewka, CEO of Techland. "Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience."
In light of the confusion around the Xbox One, I asked him if the next generation versions of Rivals would need to be constantly online, since we spoke on the day after the reveal of Microsoft’s new console. “You can play this alone with a disconnected box as much as you want,” Nilsson answered. “It will work with AI in the open world, and it will take you through the single-player progression of the game. That’s something that is very dear to us, and foremost Need for Speed is a game that you play through yourself.”
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