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Project Cars Racing Liga ?

Forum dedikeret til al snak vedr. pCARS, herunder bla. planlægning af løb osv.

Ville du deltage i en pCARS liga (Xbox one)

Ja meget gerne
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Ahh, det har ingen interesse
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Re: Project Cars Racing Liga ?

Indlægaf ShumwayDK » 25. okt 2015 13:01

Jeg er lidt en kylling. :shock:
Jeg har frameldt mig Preview programmet, da de nu vil begynde at rulle NXOE ud til alle Preview deltagere.

Jeg vil bare ikke risikere problemer med at rat ikke virker eller andre sære ting, når nu vi endelig er kommet rigtigt igang med vores Liga.

Jeg ved godt, at MS nok har fået rettet de fejl/mangler, som folk der har kørt med NXOE Beta har rapporteret, men jeg tør altså ikke tage den chance :D
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Re: Project Cars Racing Liga ?

Indlægaf BulletEyeDk » 25. okt 2015 13:06

Jeg har sjovt nok også gjort det samme.... gider ikke rode med problemer nu her midt i løbsserien.... :wink:
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Re: Project Cars Racing Liga ?

Indlægaf Benja190782 » 12. nov 2015 14:22

Så kom mit nye rat endelig! :mrgreen:
Thrustmaster F599XX EVO 30 add on!

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Spiller lige nu: Project CARS 2, DiRT 4, Need for Speed 2015, GTA V, Assetto Corsa og FIFA 18
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Re: Project Cars Racing Liga ?

Indlægaf BulletEyeDk » 12. nov 2015 15:06

Det ser sgu godt ud =D>
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Re: Project Cars Racing Liga ?

Indlægaf Niki Lauda DK » 12. nov 2015 18:45

Lækkert rat og setup i øvrigt :o
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Re: Project Cars Racing Liga ?

Indlægaf BulletEyeDk » 12. nov 2015 19:12

StreetRacer DK skrev:Lækkert rat og setup i øvrigt :o


Og tilmed et hurtigt et af slagsen :mrgreen:
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Re: Project Cars Racing Liga ?

Indlægaf mrnybroe » 12. nov 2015 19:24

BulletEyeDk skrev:
StreetRacer DK skrev:Lækkert rat og setup i øvrigt :o


Og tilmed et hurtigt et af slagsen :mrgreen:

Det ser sgu godt ud Benja. Kan du se og få et BMW logo på!!! :mrgreen:

Har du købt nyt setup, eller kan man godt bare skifte rattet på den model?
Overvejer seriøst et rat efter at have kørt med rat på pc versionen af pCARS.
Nævnte du ikke Benja, at man kunne købe et setup uden std. Rattet?
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Re: Project Cars Racing Liga ?

Indlægaf BulletEyeDk » 12. nov 2015 19:46

mrnybroe skrev:
BulletEyeDk skrev:
StreetRacer DK skrev:Lækkert rat og setup i øvrigt :o


Og tilmed et hurtigt et af slagsen :mrgreen:

Det ser sgu godt ud Benja. Kan du se og få et BMW logo på!!! :mrgreen:

Har du købt nyt setup, eller kan man godt bare skifte rattet på den model?
Overvejer seriøst et rat efter at have kørt med rat på pc versionen af pCARS.
Nævnte du ikke Benja, at man kunne købe et setup uden std. Rattet?


@mrnybroe - du vil helt sikkert ikke fortryde et rat, ikke med pCARS, det bliver lige dobbelt så godt et spil, og du får meget mere føling med bilen...

Og til dit spørgsmål vedr. rattet så sidder jeg selv med et thrustmaster tx med et add-on wheel (GTE) - det skifter man bare uden problemer, så det vil jeg næsten tro man kan med de fleste modeller, men det skal du selvfølgelig undersøge når du ved hvilket rat du satser på 8)
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Re: Project Cars Racing Liga ?

Indlægaf Niki Lauda DK » 12. nov 2015 21:26

Der er flere muligheder med thrustmaster: http://www.thrustmaster.com/products/ca ... 0&tid=1017

Jeg fik versionen med tx base, læderrat og tre pedaler ind af døren i går. Det er fandemig noget der rykker i koglerne :lol: (Det er godt ;))
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Re: Project Cars Racing Liga ?

Indlægaf Benja190782 » 12. nov 2015 23:01

mrnybroe skrev:Det ser sgu godt ud Benja. Kan du se og få et BMW logo på!!! :mrgreen:

Har du købt nyt setup, eller kan man godt bare skifte rattet på den model?
Overvejer seriøst et rat efter at have kørt med rat på pc versionen af pCARS.
Nævnte du ikke Benja, at man kunne købe et setup uden std. Rattet?


Ja jeg har faktisk lige bestilt et originalt 45 mm. BMW emblem til rattet! :D
Håber ikke det ser for stort ud derpå, men det var det mindste man kunne få. :wink:
Jeg vil også have lavet det læderbånd i toppen med hvid, blå og rødt bånd omkring.

Jeg har bare købt rattet som et add on, dvs. man skifter simpelthen bare rattet ud.
Du kan godt købe en løs base til omkring 2200 kr. men så skal du have rattet ved siden af.

Det her 599XX EVO 30 rat er ganske enkelt fantastisk! Dejligt med en lidt større diameter og lækkert med Alcantara - der er et kanon greb og endnu bedre følelse af FFB.

Jeg har lige kørt 2,5 times træning på Monza sammen med mortnDK og hold kæft jeg nød hver en omgang! Tror det blev til over 40 omgange ialt, haha!
Spiller lige nu: Project CARS 2, DiRT 4, Need for Speed 2015, GTA V, Assetto Corsa og FIFA 18
Benja190782
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Re: Project Cars Racing Liga ?

Indlægaf mortnDK » 12. nov 2015 23:39

Benja190782 skrev:
mrnybroe skrev:Det ser sgu godt ud Benja. Kan du se og få et BMW logo på!!! :mrgreen:

Har du købt nyt setup, eller kan man godt bare skifte rattet på den model?
Overvejer seriøst et rat efter at have kørt med rat på pc versionen af pCARS.
Nævnte du ikke Benja, at man kunne købe et setup uden std. Rattet?


Ja jeg har faktisk lige bestilt et originalt 45 mm. BMW emblem til rattet! :D
Håber ikke det ser for stort ud derpå, men det var det mindste man kunne få. :wink:
Jeg vil også have lavet det læderbånd i toppen med hvid, blå og rødt bånd omkring.

Jeg har bare købt rattet som et add on, dvs. man skifter simpelthen bare rattet ud.
Du kan godt købe en løs base til omkring 2200 kr. men så skal du have rattet ved siden af.

Det her 599XX EVO 30 rat er ganske enkelt fantastisk! Dejligt med en lidt større diameter og lækkert med Alcantara - der er et kanon greb og endnu bedre følelse af FFB.

Jeg har lige kørt 2,5 times træning på Monza sammen med mortnDK og hold kæft jeg nød hver en omgang! Tror det blev til over 40 omgange ialt, haha!


Det var sgu hygge :D Rart ikke er køre rundt alene :D
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Re: Project Cars Racing Liga ?

Indlægaf BulletEyeDk » 13. nov 2015 09:07

Patch noterne vedr. patch 6 for PC er frigivet, intet om PS4/Xbox one endnu... men der ser sgu spændende ud også denne gang :)

Hi all,

The PC version is about to go live on Steam, and with that, here are the full release notes. Enjoy

Project CARS – PC Patch 6.0 – Release notes

Online
* NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
* NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
* NEW – Option to set race length by time (also available in Quick Race).
* NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
* NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
* Fixed an exploit where a player could be awarded a win by jumping the start.
* Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
* Fixed a game crash issue if the client is kicked while typing in the chat box.
* Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.

Career
* Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’
* Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
* The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
* DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
* If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
* Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
* Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
* Fixed an issue where remapping KERS would stop it working.
* Fixed an issue where changes made to Gamepad Advanced Options were not saved.
* Added Thrustmaster T150 support.

Tracks
* Zolder – fixed a potential ‘landmine’ issue.
* Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
* Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
* Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
* Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
* Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
* Bentley Continental GT3 – fixed DLC livery windscreen banners.
* Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
* Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
* AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
* Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
* Implemented support to remove detached wheels from the track after a certain amount of time.

GUI & HUD
* Vehicle selection – manufacturer page now orders icons alphabetically.
* Improved the French translations for some of the items in the vehicle setup screens.
* Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
* Improved Race Central screen – better balanced background image, removed gradient in top-right corner.
* Track layout map images are now displayed on the quick track selection screens.
* Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
* Updated the Xbox One controller image to the new Elite Controller.
* Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.

General
* Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
* Driver name tags above cars can now be turned on for replays.
* Entering the pits during a Time Trial will now invalidate that lap’s time.
* Improved Helmet view exposure for historic drivers.

Oculus Rift
This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.
* All movement and rotation is now relative to the HUD’s local axis instead of world axis.
* The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.
* HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.
* The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.
* Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.

New and improved Oculus HUD movement keys layout

The HUD adjustment now runs in one of two modes - movement and rotation / scale. Num-Pad 0 toggles between these modes.

In movement mode the controls are as follows (numpad)
4 & 6: move left and right
1 & 3: move left and right slowly
8 & 2: move up and down
7 & 9: move up and down slowly
+ & -: move back and forth
/ & *: move back and forth slowly
5: resets position to the default

In rotation / scale mode the controls are as follows (numpad)
4 & 6: rotate left and right
8 & 2: rotate up and down
1 & 3: rotate anti-clockwise / clockwise
+ & -: scale the HUD bigger and smaller
/ & *: scale the HUD bigger and smaller slowly
5: resets rotation and scale to the default

Custom VR settings system
This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’
There are entries to control the position, rotation and scale for each of the following:
* HUD (HUDSettings)
* Main Menus (FrontEndSettings)
* In-game Menus (InGameSettings)
The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.
FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).
The other 3 entries are:
* FullScreen – sets the full screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full screen mirror mode.
* HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.
* LimitCars – not yet used, future addition
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Re: Project Cars Racing Liga ?

Indlægaf mortnDK » 13. nov 2015 10:40

Fixed an issue during pit stops where the pit crew mistakes ratio was too high.

!!!!

og tvungen mandatory pitstop :D
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Re: Project Cars Racing Liga ?

Indlægaf ShumwayDK » 13. nov 2015 11:12

og * NEW – Option to set race length by time (also available in Quick Race).
kan også være ret interessant, da vi så kan sætte løbs distance efter tid isf antal omgange.

Da det er PC notes, så står der naturligvis ikke noget om det, jeg håber allermest på at se for release notes for Xbox, nemlig in-game chat! [-o<
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Re: Project Cars Racing Liga ?

Indlægaf mortnDK » 13. nov 2015 11:40

ShumwayDK skrev:og * NEW – Option to set race length by time (also available in Quick Race).
kan også være ret interessant, da vi så kan sætte løbs distance efter tid isf antal omgange.

Da det er PC notes, så står der naturligvis ikke noget om det, jeg håber allermest på at se for release notes for Xbox, nemlig in-game chat! [-o<


Endurance løb. Så mangler vi bare ordentlig håndtering af multiklasse
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