SteffenPoulsen skrev:Jeg syns faktisk det er lidt ærgerligt at de begynder at hive mus og tastatur ind som mulig controller enhed, for det vil da give ret uretfærdige forhold i diverse fps spil mod gamere der vælger den klassiske controller.
x8BiTw0LFx skrev:Bordet er måske vendt en smule
Lord Alla skrev:x8BiTw0LFx skrev:Bordet er måske vendt en smule
The tables have turned!
That's a good vending - maybe we can use that in another afsnit - tak for bjørnetjenesten
hackNICE1112@ skrev:Ser ud til at der kom en udgivelsesdato på Quantum Break i morgen
https://mobile.twitter.com/XboxP3/statu ... 2038518784
For decades, walls have existed in games – and they’ve remained largely unchanged over time. [...] You shoot them with an assault rifle and a game designer tells the game to stick a “bullet hole” decal at the point of impact.
Why can’t you shoot a hole in the wall?
Why can’t you blast an opening and step through it?
Why can’t you make the wall collapse, crushing the enemy that was hiding behind it?
The answer is simple, and it’s the same answer that has historically held back how rich and detailed game developers can make their worlds: Compute power and memory.
The walls in Crackdown 3 Multiplayer are not inhibited by such things. Our walls are connected to the Microsoft Cloud, which provides compute power and memory on demand.
Every bullet you fire at a wall in Crackdown 3 Multiplayer removes a piece of it.
x8BiTw0LFx skrev:Jeg er spændt på at se hvordan det vil køre hos en med en 10/2 forbindelse
Vi må jo formode at det er i real-time, for det kan ikke loades ind i spillet inden, så det helt store spørgsmål bliver; Hvilken forbindelse kræver det? 100/100?
x8BiTw0LFx skrev:Tænker også at ping spiller ind her, så hvis clouden er i USA og man sidder i DK, kan det godt blive problematisk at loade eksplosionerne instant. Ville være rimelig surt hvis det hele blev en stor lag-fest for alle andre end dem der var tæt på skyen.
x8BiTw0LFx skrev:Som jeg ser det, er der størst mulighed for at det ikke kommer til at køre godt for størstedelen af brugerne.
You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
Brugere der læser dette forum: Ingen og 96 gæster