Put simply, older consoles just couldn't run the game and stay true to the core vision of Dying Light at the same time. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience. Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Combining all of these into one fluid experience is only possible on technologically advanced platforms. Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC.
Det lader til, at have været en beslutning taget i sidste øjeblik, da Dying Light er temmelig langt henne i udviklingen, da det udkommer den 30. januar næste år - så Techland har nok gjort alt hvad de kunne for at få spillet til at køre på den gamle platforme, men måtte altså endelig kaste håndklædet i ringen.