Battlefield Hardline udsat til 2015

Skrevet af: Palle Havshøi-Jensen - 23. juli 2014 - kl. 14:19
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I år kommer vi ikke til at se Battlefield og Call of Duty støde hovederne sammen som vi plejer. Årets Battlefield er nemlig blevet udsat til starten af 2015.

På E3-messen i år, kørte der en Battlefield Hardline beta og feedback på denne har været lidt blandet, så Visceral Games har brug for mere tid til, at finpudse både multiplayer delen, men også singleplayer og lanceringsstabiliteten.

DICE VP og general manager Karl Magnus Troedsson er krøbet til tasterne og har i en blog på det officielle Battlefield site forklaret lidt nærmere om, hvorfor Hardline er blevet udsat:

Back at E3, we launched a beta for Hardline - we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We've been poring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months. We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.


Efter denne forklaring, som Troedsson med en liste over hvilke områder, som de vil bruge den ekstra tid på at forbedre:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We're going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we're spending more time polishing our core features, as well as adding a few new ones that will support a deeper "crime revenge" story experience.

3. Stability: This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.


Der er ingen releasedato på Battlefield Hardline i øjeblikket, andet end at det står til at udkomme i starten af 2015.
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