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Shivering Isles info

Her diskuteres alt om Oblivion, Morrowind og Skyrim.

Indlægaf Vinterbird » 12. apr 2007 15:43

Gajolen skrev:Er der nogen der vil fortælle mig hvad DLC og Kot9 det er for en underlig størrelse?
Er der evt. en side her hvor alle de dersens mere eller mindre mystiske forkortelser kan læses af sådan en som mig der ikke er så meget inde i dette?


DLC = Downloadable Content - Et udtryk der bliver brugt generelt.

Ko9 = Knights of the Nine.
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Indlægaf Gajolen » 12. apr 2007 15:59

Logisk thanks.
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Indlægaf spif2001 » 27. apr 2007 18:55

Så skulle der være en patch på vej, så vores savegames kan gå en sikker fremtid i møde:

Shivering Isles 360 Patch Incoming on Monday
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Indlægaf Gimmo » 27. apr 2007 18:59

Indeholder Kot9 alt det andet DLC ligesom på pc?
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Indlægaf Stinger » 27. apr 2007 19:16

Patchen kommer på mandag (efter planen)
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Indlægaf xpshark » 1. maj 2007 19:56

Så skulle patchen være kommet på Live.
Listed hvad der ellers er fixed.


Bethesda has released a patch for Shivering Isles, available now for download from Xbox Live. Below you can find a list of bug fixes:

Update 1.2 Notes

New Features

10 new Xbox 360 Achievements for Shivering Isles

Bug Fixes

Improved LOD visual quality for landscape.
Optimizations to file loading system.
Taking items from dead owned creatures is no longer a crime.
Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game.
NPCs no longer pop into view after player cancels out from the Wait menu.
Fixed memory leak with sitting in a chair multiple times.
The reflection from the environment map in windows now displays properly.
Fixed an issue where player is still in combat even though the creature is no longer present.
Player can no longer fast travel when paralyzed.
Fixed infinite dialogue loop when arrested by guards who have high disposition to you.
Fixed issue where guards would not properly report crime if they were pickpocketed.
Summoned creatures properly fade away when they are created from a leveled list.
Fixed issue where stolen items would lose their stolen status if the player character was female.
Fixed crash that would occur with NPCs loading in with arrows.
Pickup sound effects no longer play during the loading screen.
If you attack a creature owned by you, crime is no longer reported.
Fixed issue with LOD not loading in properly when entering/exiting worldspaces.
Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.
Fixed a crash with summoning a creature and immediately exiting the cell.
Fixed a crash with stealing an object, exiting and immediately re-entering an interior.
Fixed issue where an NPC would occasionally not perform the proper idle animation.
Fixed an occasional crash when a creature loses detection on the player.
Fixed an occasional crash with NPCs who were not loaded going into combat.
Quest Fixes
In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate.
In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion.
-= XpSh@rkz World =-

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Indlægaf spif2001 » 1. maj 2007 20:04

Hmm... Syntes jeg har set de fix beskrivelser før. No matter - godt at patchen kom.
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Indlægaf xpshark » 1. maj 2007 20:09

spif2001 skrev:Hmm... Syntes jeg har set de fix beskrivelser før. No matter - godt at patchen kom.

Haha...du siger noget.
Jeg mente også jeg havde set den før, den rigtige er selvfølgelig her:

"Update 1.2.0416 Notes

Bug Fixes

Fixed a crash caused by bad form IDs

Fixes an issue where the game would try to use a form IDs that was either restricted or not available yet.

Fixed an issue where form IDs were not being marked as free properly, causing objects to disappear in game."
-= XpSh@rkz World =-

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Indlægaf spif2001 » 1. maj 2007 20:10

Hæhæ :D - den ser mere rigtig ud ;)
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Indlægaf xpshark » 1. maj 2007 20:12

Jeg havde lige set den på et andet nyhedssite.
Kiggede mest på at den længe ventede patch var kommet ud og kiggede ikke så meget i indholdet....hehe....så ved jeg at jeg skal være kritisk næste gang. :lol:
-= XpSh@rkz World =-

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