Wizards of the Coast have revealed the first details about Magic: The Gathering - Duels of the Planeswalkers 2012 for Xbox live, PC, and PlayStation Network. The sequel to 2009's Duels of the Planeswalkers, the new title will introduce new game modes, Planeswalker opponents, decks, puzzles, and more. To find out more about what players can expect from the sequel, we spoke with Magic: The Gathering brand manager Paul Levy, and here's what he had to say:
Who will we see as the Archenemy in Planeswalkers?
Paul Levy: You will get to face off against many different Planeswalkers in the Archenemy campaign, but the final Archenemy is yet to be named. At PAX East, the Archenemy will be played by Tezzeret.
Do you choose decks based on play style, balance, modern vs popular, etc?
PL: With Duels of the Planeswalkers, we always have to keep in mind that there’s no single typical player. Our Duels audience is very large, and, in such a large pool, we have players who have never played Magic before, as well as players who have been playing Magic for almost 20 years. We need to make sure that there are decks that appeal across that spectrum. So some Duels 2012 decks really focused on the essential fun of Magic, that are perfect for a new player to pick up and enjoy. And there are some Duels 2012 decks that have a more distinct identity that is still accessible to the newer player, but will be especially enjoyed by the more veteran Duels player who wants a different awesome flavor in their deck.
Will you allow humans to play as the Archenemy against three other human players?
PL: Mere humans are not powerful enough to be a proper Archenemy!
Are you allowing players to customize their own decks?
PL: We just announced the Magic 2012 product line-up, which includes the Magic: The Gathering 2012 Core Set and Duels of the Planeswalkers 2012. At PAX East, we’re excited to show players the Archenemy feature, and look forward to talking about the other features of Duels 2012 closer to launch.
What kind of rankings, leaderboards or tournament integration will there be, if any?
PL: As I said before, we’ll be talking more about the additional features of Duels 2012 closer to the release date.
You dabbled with microtransactions with deck unlocks for MtG: DOTP. What are the chances we'll see individual card sales on consoles?
PL: As the manufacturer of a collectible trading card game, Wizards of the Coast does not sell individual cards. This same philosophy is carried over to our digital games as well.
Will the original Duels continue to be supported and have content developed for it? Or will players move on to 2012?
PL: The original Duels of the Planeswalkers is going to be releasing the “Gold” edition in the coming months, which is a compilation of the base game plus all expansions and DLC. After the release of the Gold edition, all development support will be on Duels 2012.
The last update seemed to hinder the game. Lots of game sync checks and all. Will there be an effort to update/change this in the new title?
PL: We are always listening to the feedback of our customers and pass it along to our development team for review. We have improved the game engine for Duels of the Planeswalkers 2012 and will continue to do so in future updates.
Will Challenges make a return? What can you tell us about them? Purely selfish wishlist idea, any chance you'll let people create their own Challenges to share with others, because that'd be rad.
PL: That would be rad. We get a lot of positive feedback from the community on the challenges, and they’ll definitely be making a return in Duels 2012. We’ll be talking more about the content of the challenges closer to release.
How will the previous game sync up with the new one, if at all? Does my investment go out the window? Will the DLC carry over?
PL: Duels 2012 is not backwards compatible with the original game. We are looking at ways to reward the original Duels of the Planeswalkers players in the Duels 2012 game, and will have more information to share at a later date.
Any chance at cross-platform play or is that impossible?
PL: As I said before, we’ll be talking more about the additional features of Duels 2012 closer to the release date.
The game was one of the top-selling XBLA titles in 2010, which was surprising. What will you be doing to promote the new title?
PL: Duels of the Planeswalkers is one of the top 10 games of all time on XBLA. We have a lot of exciting promotions coming up; one thing that players and fans will recognize is the exclusive Magic: The Gathering promo card with purchase. We haven’t announced what the promo card will be yet, but it’s going to be awesome. There are also exclusive spoilers from the upcoming Magic: The Gathering 2012 Core Set in Duels 2012.
IkkNico skrev:Købte det første, men med den support Stainless/WotC udviste for den udgivelse, så er jeg mere end betænkelig ved at hoppe med her. Masser af fejl, der aldrig er blevet rettet, og stort set kun varm luft og PR snak som respons til fejlrapporter, spørgsmål, forslag osv.
IkkNico skrev:Fint man laver en "fortsættelse", men der skal mere end archenemy til at bringe mig til bords. jeg har fuld forståelse for, at man laver fuld deck building, så må folk spille MTGO, men at man ikke en gang kan tage core kort ud, er lige i underkanten. Ideelt set, skulle man have lov til, at fjerne førnævnte kort til kampagne delen, og ellers lave deck helt som man lyster til online (ud fra de unlockede kort der nu engang er i spillet). Man bliver bedre af at lære af sine fejl (f.eks. dårligt deck) og nederlag, den mulighed eksisterer ikke i det nuværende DOTP. På nuværende tidspunkt er der ikke meget taktik i spillet, da alle har identiske deck, hanlder det stort set kun om hvem der bliver mana screwed og hvem der trækker de bedste kort først.
Da Senzai skrev:Hvad mere nyt ville I have?
IkkNico skrev:... core deck editing, 2vs2 online ...
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