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Sacred 2 : Fallen Angel

Diskuter RPG og MMORPG's her.

Indlægaf spif2001 » 1. dec 2007 18:17

Sacred 2 hjemmesiden har deres egen lille julekalender, med billeder i: http://www.sacred2.com/en/xmas-special.html

...og i ved jo, hvor pjattede i er med julekalendere :D
spif2001
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Indlægaf lummerkrog » 3. dec 2007 12:22

sweet sacred kommer igen, har dælme brugt langt tid på det, men 1'eren kan klart anbefales... :shock:
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Indlægaf spif2001 » 25. dec 2007 21:35

Sacred 2 er desværre blevet udsat til september 2008.

http://www.sacred2.com/en/news/news/det ... pdate.html

Sidder pt og spiller det første Sacred på PC og det er en fed Diablo II oplevelse, så øv da osse...

Ah well - Sacred 2 forbliver på min "must have"-liste.
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Indlægaf spif2001 » 15. feb 2008 19:44

The_Borg har et lille preview med 5 exclusive billeder og en række detaljer. Bl.a. lyder det som om, at Live delen bliver rigtig fun:

Sacred 2 comes up with an innovative, never before seen hybrid-system, where the player can freely decide, if he likes to play all alone or together with friends. But there's more to it than that, because Sacred 2 works without instances, having a free accessible, seamless world, where you can meet with up to 8 friends whenever you like, to play in coop or PvP mode. In order to enable this, Sacred 2 uses a technology, where a server and client is started, when you run the game. Depending on the number of players and players level, the monster levels and item drops will be set dynamically. The ClodedNET, where all this takes place, will be free of charge.


Desuden har The_Borg også en "picture of the week" tråd: http://theborggaming.planet-multiplayer ... post153510
spif2001
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Indlægaf Morten Skou » 15. feb 2008 19:46

Jeg kan lige sige, at jeg skal se Sacred 2 her i februar - og jeg må gerne filme :-)
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Indlægaf spif2001 » 15. feb 2008 19:47

Morten Skou skrev:Jeg kan lige sige, at jeg skal se Sacred 2 her i februar - og jeg må gerne filme :-)

NICE!

Jeg har store forhåbninger til dette spil. :D
spif2001
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Indlægaf Kegle » 15. feb 2008 21:43

Egentlig har jeg også store forventninger... omend jeg syntes etteren var noget rod... Det blev afinstalleret samme dag som det kom på! Men det skyldes nok at jeg spillede det efter at have gennemtæsket titan quest i lang tid... Og det er efter min mening bare et bedre spil:S Akkurat som diablo 2 er det...

Synes sacred var noget rodet noget, uden antydningen af historie, og jeg kom aldrig nogensinde ind i stemningen da jeg simpelthen ikke syntes den var der:S

Dog har jeg forhåbning om at det her bliver godt:D Aner ikke hvorfor:S Måske fordi jeg virkelig gerne så at det blev godt:P Mangler en D2 efterfølger:)
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Indlægaf Rechain » 15. feb 2008 21:51

Ska nok blive godt :) kan godt lide det første spil...venter spændt på Sacred 2...

/Rechain
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Indlægaf spif2001 » 26. feb 2008 20:00

Videoer på Gametrailers: http://www.gametrailers.com/game/3840.html#gameplay

*SAVLE*

Der skal ikke ret meget mere til, så bliver Sacred 2 mit GotY. :D

@Skou: Hvor bliver det GDC content af? :P
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Indlægaf cj2003 » 27. feb 2008 15:23

lækkert, jeg savner en Diablo2-klon til min 360'er!
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Indlægaf spif2001 » 31. mar 2008 15:14

Skooouuuuuuuuuuuuu....!!!!


Preview pleaze =P~
spif2001
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Indlægaf spif2001 » 28. apr 2008 20:52

Midt i al GTA IV virakken er Ascaron så frække at smide en ny trailer op på GT: http://www.gametrailers.com/player/33308.html

Fed trailer med noget godt tysker heavy musik. :lol:

Lige nu ville jeg vælge Sacred 2 over Too Human. Too Humans sidste teaser var crap. Desuden er jeg mere til medieval rpg's end Too Human's high tech aproach. Skal dog have begge to, og heldigt for Too Human udkommer det en måned før Sacred 2. ;)
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Indlægaf spif2001 » 13. maj 2008 19:57

Gamepro.com har en FAQ oppe ( http://www.gamepro.com/microsoft/xbox36 ... 3028.shtml ), hvor der bl.a. står lidt om, hvordan de har tacklet Xbox 360 udgaven:

Sacred II is expected to come to Xbox 360; how did you handle the control issues? Is it a totally different interface from the PC's mouse-and-keyboard setup? Also, how will Sacred II tie into Xbox Live? Will players be able to invite each other into their games?

AE:
On the Xbox 360, the hero is directly controlled with the left stick while the right stick is used for the camera. Weapons and actions, like combat arts, are directly assigned to the action buttons, so each button serves as a slot. Using the shoulder buttons, the action slots can be shifted twice. Additionally, the D-Pad can be used to assign potions. The action slots fade away if there are no enemies nearby. The user can bring
them back either by pressing one of the buttons, or by approaching an enemy. Please note that the HUD is still work in progress.

As far as the interface is concerned, the Xbox 360 menus are list-driven, which is very common on the console. For example, the inventory has a list structure, and the items are sorted in several tabs (weapons, armor, etc.).

Billede
Weapons and skills are mapped to the action buttons on the Xbox 360 controller, allowing for quick access during battle.

Sacred 2 will fully support Xbox Live with public and private games. Even after having started a single-player game, a user may invite other users at any time to join his campaign. Sacred 2 features hot swapping for joining/leaving a game, and allows up to four players on four consoles through Xbox Live. Additionally, up to two players may play on one console. Any mix of up to four players via Xbox Live is possible.


Lyder som en god mapning af controlleren og HUD'en ser da fin ud.

... og se om der sørme ikke er 2 mands co-op på samme konsol. Nice. :)
spif2001
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Indlægaf bjaelkesex » 7. jun 2008 18:03

Preview fra Gamespot:
Sacred 2: Fallen Angel is big. If you were to walk from one end of Ancaria to the other, without stopping to collect gold, talk to villagers, or slay pesky goblins, it would take six hours. There are 22 square miles of forest, desert, tundra, volcano, swamp, and island to explore, and that's not even counting the vast network of underground dungeons inhabited by giant monsters that fill your entire screen. Yes, size is important to publisher CDV, as it looks to create an action role-playing game so massive that it will break free of its PC roots and entice console players to get in on the hack-and-slash action made famous by Diablo.

Set to be released later this year on the PC and Xbox 360 with the possibility of another "major console," said CDV, Sacred 2 takes place 2,000 years before the original Sacred. Although there are six playable classes and hundreds of different quests, the basic story is this: Angelic seraphim have been charged with watching over the ancient land of Ancaria. Pleased by the progress of the ancient elves, the seraphim decided to share their secrets of T-energy with the elves. T-energy is the source of all life; it binds us and penetrates us...you know the deal. In a selfish bid to collect all of the T-energy, a faction of elves shattered the harmonious balance of life in Ancaria. Naturally the seraphim that decided to share the T-energy with these greedy elves is in a spot of trouble, and the angelic creature is dispatched from the heavens to right what was wronged. Fallen angel...get it?

We met with CDV and got our hands on Sacred 2 from the beginning. Although playing through the game as a sexy angel is enticing, we opted to jump into Ancaria as the shadow warrior class. The shadow warrior was once a proud soldier, decorated in battle, but was unnaturally raised from the dead against his will. It's understandable that the shadow warrior is grumpy--we don't like getting woken up during naps, let alone eternal slumber. We had only about an hour with the game, so we didn't have enough time to guide the shadow warrior back to the afterlife, but we do know that the six classes' campaigns will take roughly 25 hours to finish each, and that's without playing the hundreds of extra side quests. We did have enough time, however, to summon a pair of skeletal undead warriors to our side in battle to beat up on lowly goblins.

In addition to the seraphim and shadow warrior, you can choose a high elf, dryad, temple guardian, and inquisitor. With the exception of the seraphim and inquisitor classes, you can choose to embark on either a light or dark campaign. While the seraphim is the epitome of good and can choose only a light path, the inquisitor is a great big jerk capable of wielding dark T-energy and scaring small children. Consequently, only the path of shadow is available to him.

The customization options are fairly deep for each class. At this point, you won't be able to create a character from scratch, and we were forced to play as a preset shadow warrior, although CDV is looking into some basic cosmetic customization options to make your character your own. The first important customization choice is to select your own personal deity. Each class begins with 15 combat arts, so you won't have to waste time power-leveling for special attacks. Each of the six deities will unlock an additional five combat arts for you. Throughout the game, you'll find, buy, craft, and trade for pieces of armor like chest plates and helmets. When you accumulate a complete matching set, you'll unlock several combat bonuses.

If you don't want to spend six hours traversing the countryside on foot, feel free to jump on a special mount. In addition to faithful steeds, each class has a specific special mount that can also be outfitted in its own personalized suit of armor. The seraphim charges into battle on a white tiger, for example.

Each of the combat arts can also be tweaked and modified. The seraphim has a lightning attack that can later be changed to spread across the screen, dealing a bit of damage to a number of enemies, or changed into a focused beam of electricity that will devastate a solo enemy. The changes you make on these skill trees will serve to differentiate you from other players of the same class in multiplayer modes.

CDV describes Sacred 2 as being "as close as you can get to an MMO without being an MMO." What that means is that 16 players on the PC or four players on Xbox Live can drop seamlessly into a campaign to play with friends. The enemy AI will automatically increase in difficulty depending on the size of the party, to keep things fair. Because 22 square miles is a lot of ground to cover, you can click on a friend's icon and warp to his or her location immediately. There's also a player-versus-player arena and a player-versus-environment mode, and all statistics earned there will carry over to your character in the campaign, and vice versa.

We jumped into the PC version to play a few quests as our shadow warrior alongside two seraphim controlled by CDV representatives. After warping to their location, we hacked and slashed away with our broad sword at pesky goblins and skeletons. On the PC, you simply point and click with the left mouse button to move and attack, and right click to use one of your selected combat arts. We decided to throw bright green flashes of undead energy, while the seraphim used lightning strikes. There wasn't much to our quest--we simply tracked down some robbers using our compass and beat them down with melee attacks. Soon their gold was ours, we returned the lost loot to the rightful owners, we gained some experience points, and we made Ancaria a little safer for everyone.

We did get a chance to peek at a few of the bosses in Sacred 2 that are so giant they take up almost the entire screen. A giant fire beast, similar to the balrog in The Lord of the Rings, hurled fireballs at us, and later, a giant squid tried to wrap our character in his crushing tentacles. Ouch.

It's clear that action RPG fans will have a lot to do when Sacred 2 hits later this year. While the hack-and-slash combat isn't very complex next to some of the excellent action RPGs we've seen in recent years, the land of Ancaria is packed with adventure, atmosphere, and choice. Sacred 2 takes what made the original game a success and expands upon it in every way.



De seks classes:

Temple Guardian (Tech Warrior)


An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment.

The Inquisitor (Necro/Dark)

He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.

Dryad (Ranger)

She is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect shrunken heads from her enemies!

High Elf (Sorceress)


A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.

Shadow Warrior (Fighter)


As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the underworld in the past, he can also call upon fallen comrades to assist him.

Seraphim (Holy Warrior)



The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster.
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Indlægaf spif2001 » 7. jun 2008 18:08

Bare skidtet så er ordentlig skruet sammen. Hvis Sacred 2's historie bliver god og den grafisk kan holde til det - uden nævneværdig hakken og den slags - så tror jeg at jeg har rigtig mange timer i det spil.

Jeg er ihverfald mere til den traditionelle medieval magic period end til Too Humans techno halløjsa. På den anden side skal jeg have begge to, så det er egentlig fedt nok, at de er så forskellige trods alt. :)
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