I en blog på Biowares site, siger Executive Producer Mark Darrah om forsinkelsen:
Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever, It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.
I'm privileged to be a part of a team that has been working very hard to surpass every measure they've set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Selv om seks uger kan føles som lang tid for fans af Dragon Age, så er de formentlig givet godt ud i sidste ende, hvis det lige er det, som skal til for at tage spillet hele vejen.
Dragon Age: Inquisition udkommer nu på Xbox One og Xbox 360 den 21. november.