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Star Wars : Battlefront

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Re: Star Wars : Battlefront

Indlægaf JohnH » 18. dec 2015 22:58

Til info, så er der 'Dobbelt Score' Weekend nu

http://starwars.ea.com/starwars/battlef ... re-weekend
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Re: Star Wars : Battlefront

Indlægaf Firephreakk » 18. dec 2015 23:00

Ak ja men Live er nede for mig pt.
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Re: Star Wars : Battlefront

Indlægaf JohnH » 18. dec 2015 23:08

Firephreakk skrev:Ak ja men Live er nede for mig pt.


Surt, det var det hos mig igår aftes...
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Re: Star Wars : Battlefront

Indlægaf JohnH » 10. jan 2016 17:27

Hovedgrunden til at jeg ikke gider spille Starwars Battlefront mere...



Totalt OP de skide fly :evil:
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Re: Star Wars : Battlefront

Indlægaf Wizup » 10. jan 2016 17:35

Haha ligner mig :P
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Re: Star Wars : Battlefront

Indlægaf Firephreakk » 11. jan 2016 12:54

Jeg er også lige på pause indtil DLC #1 kommer ud.
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Re: Star Wars : Battlefront

Indlægaf JohnH » 27. jan 2016 17:09

Så er der lige kommet en 1,2 gb opdatering med en masse rettelser m.m.

Er stadig lidt skuffet over det spil, men mon ikke det kan bruges hvis man kun spiller en gang imellem, især nu når flyene ikke kommer så hurtigt i luften og Bobba Fett er blevet nerfet :wink:

Man kan nu lave private matches, med minimum 4 spillere, det er ret lækkert.


http://starwars.ea.com/starwars/battlef ... road-ahead

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the January update.
Additional Content/Functionality:
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added

Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7

Vehicle Changes:
Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10

New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20

Hero Changes:
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn't lock on anymore

Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee'ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku - Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
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Re: Star Wars : Battlefront

Indlægaf Stjerne » 6. feb 2016 12:31

Hvor lang er singelplayer delen af dette spil ?
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Re: Star Wars : Battlefront

Indlægaf Firephreakk » 6. feb 2016 12:34

1 time
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+1

Re: Star Wars : Battlefront

Indlægaf citysleeps » 17. mar 2016 21:11

Outer Rim DLC trailer
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Re: Star Wars : Battlefront

Indlægaf krig » 18. mar 2016 19:48

Glæder mig :D
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Re: Star Wars : Battlefront

Indlægaf Firephreakk » 25. jul 2016 08:57



Så er Bespin DLC ude (og har været det et stykke tid allerede).

Jeg har været væk fra spillet i ret lang tid, men er nu vendt tilbage, og jeg synes faktisk, det er blevet rigtig godt at spille igen. Især Bespin DLC har bragt glæden tilbage ved spillet, og Hutt Contracts har givet mig lyst til at eksperimentere med forskellige star cards og power ups.

Derudover så er der lanceret en Skirmish Mode, hvor man kan spille Walker Assault eller Fighter Squadron mod bots - noget som har været efterspurgt af en del.

Hvis man havde det ligesom mig og var lidt meh omkring det, så tag det som en opfordring og kom igang igen.

Death Star DLC er også lige på den anden side af sommerferien. Chewbacca og Bossk er bekræftet som hhv den nye hero og villain.
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Re: Star Wars : Battlefront

Indlægaf krig » 26. jul 2016 08:16

Har spillet BF lige fra starten, og det er kun blevet meget meget bedre med patches/updates.
Især at spille Fighter Squadron i Cloud City er utrolig flot lavet (Bespin DLC)
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Re: Star Wars : Battlefront

Indlægaf Firephreakk » 16. sep 2016 20:43

Så er der ny Death Star DLC trailer! https://youtu.be/BZo2Kfl6c4Y
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+1

Re: Star Wars : Battlefront

Indlægaf Firephreakk » 20. sep 2016 10:31

Så er det gameplay walkthrough fra Death Star DLC.

Præsentation af ny gamemode, skins, våben og heroes.

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