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Tips og Tricks *SPOILER FREE*

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Tips og Tricks *SPOILER FREE*

Indlægaf spif2001 » 26. nov 2007 09:33

Tænkte at vi skulle have en Tips og Tricks tråd.

Der skal IKKE være spoilers, snyd, udnyttelse af glitches osv. men kun gode inputs til hvordan din Mass Effect oplevelse bliver bedre og hvordan du får det bedste ud af dine karakterer.

Til at starte med er der BioWares egen In-Game Tips sektion, som du kan læse hvis du registrerer dit Mass Effect på BioWares hjemmeside. For at gøre dette, skal du have en profil på BioWares hjemmeside, logge ind, gå ind i "Edit account" og herinde registrere dit Mass Effect. Du skal bruge stregkoden bag på coveret, for at registrere spillet. Hvis du har tænkt dig at bytte / sælge dit Mass Effect, bør du nok ikke registrere spillet, da man kun kan registrere det én gang ;)

Link til In-Game Tips, Developer Gameplay Advice & Mass Effect Staff Tips


Selvfølgelig gør det ikke noget, hvis du poster noget der allerede står i BioWares tips liste, da det netop ikke er alle der registrerer deres spil.

Så frem med dine gode tips & tricks, så vi andre kan beundre din spillestil, og få glæde af den. :D

...men husk nu: *SPOILER FREE* !!
spif2001
Niveau 9
 
Indlæg: 12954
By: Horsens


Indlægaf billycorgan » 26. nov 2007 11:19

hmmm kan kun anbefale at at få Hardcore unlocked, det gør det så meget sjovere (og fandens meget sværere, er du sindsyg :o)

men der er jo de åbenlyse såsom at smide dine teammates ud fra det bedste cover så du kan bruge det, istedet for at de rammer ved siden af fra det!

det er alt jeg kan komme på lige on the top of my head!
Billede
billycorgan
Niveau 4
 
Indlæg: 377


Indlægaf Skinke » 27. nov 2007 10:01

Hvad med at paste Tips og Tricks sektionen fra siden, til os folk der er for dovne til at registrere? Det ville være værdsat. :)

Alle characters deler den samme buyback skærm. Dvs. at hvis du har solgt noget Spectre Master gear på din level 60, vil du i teorien have adgang til det på din level 1 character. Du skal bare sælge dine ting til en anden købmand end den som du "lagrer" det ved.
Jeg fik Spectre assault rifle på min level 24 soldier. :D

Hvis du tit løber tør for medi-gel, så sørg for at have 3 healing armor upgrades med dig (de hedder variatoner af First/Medical/Healing Interface/Exoskeleton osv.). Hvis du så tager for meget skade, laver du et taktisk tilbagefald, skifter upgrades, venter til du har fuld HP, skifter tilbage igen og kæmper videre.

Som en off-topic fodnote synes jeg faktisk ikke Hardcore er så slem, når man får fat på noget ordentligt udstyr.
Senest rettet af Skinke 28. dec 2007 14:06, rettet i alt 1 gang.
Skinke
Niveau 4
 
Indlæg: 593


Indlægaf Kegle » 28. nov 2007 12:20

Så poster vi den da lige:) Jeg har ikke selv læst det hele... Tager intet ansvar hvis der er SPOILERS.... Finder du en så sig til så sletter jeg den;)

Complete Mass Effect In-Game Tips

Here is critical information you need to know for a tactical advantage as a Spectre agent:
Combat

1. You lose accuracy as you fire your weapon. Fire in controlled bursts for maximum effect.
2. Use Zoom (L-trigger) to improve your accuracy during combat.
3. Press Y to use medigel and regain health during combat. Put points into the First Aid skill to increase the amount of health regained from each medigel use.
4. Your targeting reticle will autolock on nearby enemies. It will change color once it is locked on.
5. Your attacks will aim at autolocked targets even if your reticle isn't focused on them.
6. Toxic damage reduces the amount of health you regain from medigel.
7. STORMING automatically performs a melee attack against any enemy you run into. Be sure to watch the meter at the bottom left of the screen, though, to avoid becoming fatigued.
8. Throwing a grenade beside an enemy in cover can be brutally effective.
9. The Power Wheel lets you use your special abilities. Press R-bumper to bring up the Power Wheel during combat.
10. Don't stay in cover too long; many enemies will charge your position
11. Equip each member of your squad with weapons they are trained to use.
12. Tap the L-bumper to equip your previous weapon.
13. Tap the R-bumper to activate your mapped power.
14. The Weapon Wheel lets you switch weapon types in combat. Press L-bumper to bring up the Weapon Wheel.
15. Firing from a crouched position improves accuracy.
16. Press R-trigger to rifle-butt enemies at close range. But be careful, enemies can do the same to you, and some of them are far stronger than humans!
17. Use the Power Wheel to set up combos for your squad. Have one squad member Lift a target while another one uses Throw to hurl your enemy across the room.
18. Set up combos for your squad with the Power Wheel. Use Singularity to draw enemies into a tight group, then finish them off with a grenade.
19. If you use a weapon you are not trained for you will be very inaccurate. Remember to use the L-bumper to bring up the Weapon Wheel if you want to switch weapons.

Squad

1. The squad screen lets you spend talent points to improve your skill with weapons, tech, and biotics.
2. You get extra talent points every time you earn enough experience to gain a level.
3. Increasing your rank in certain talents unlocks powerful new abilities.
4. Soldiers can spend points to gain skill in every weapon, unlocking the Marksman, Carnage, Overkill, and Assassination abilities.
5. Adepts are biotic specialists with access to abilities like Lift, Throw, and Singularity.
6. Engineers are tech experts with skill in Electronics, Decryption, and First Aid. They can gain abilities like AI Hacking and Shield Overload.
7. Infiltrators combine combat and tech talents. Use the Power Wheel to access their special abilities as you unlock them.
8. Sentinels combine biotic and tech talents. Use the Power Wheel to access their special abilities as you unlock them.
9. Vanguards combine biotic and combat talents. Use the Power Wheel to access their special abilities as you unlock them.
10. Krogan Battlemasters are dangerous foes with access to a wide variety of weapons and biotic abilities.
11. Asari Scientists often have powerful biotic abilities.
12. Turian Agents are highly trained military operatives with expertise in tech and weapons.
13. Quarian Machinists have access to a wide range of tech talents and abilities.
14. Use the D-pad to issue orders to your squad. Up to move forward; Back to hold position; Left to regroup; Right to attack a targeted enemy.
15. Press UP on the D-pad to send your squad forward to a targeted location.
16. Press DOWN on the D-pad to have your squad hold position and seek cover.
17. Press LEFT on the D-pad to rally your squad and have them regroup around you.
18. Press RIGHT on the D-pad to have your squad attack the highlighted target.
19. Normally you can only switch squad members when you leave the Normandy.
20. Choose your squad carefully when you leave the Normandy - you might not be able to switch them until you get back.
21. Character level limits how many ranks you can have in a given talent. Each time you gain a level, you unlock another rank, and gain more points to spend.

Creatures

1. Geth have advanced shielding to protect against gunfire, but they are vulnerable to biotic or melee attacks.
2. Geth snipers paint their enemies with targeting beams for a few seconds before firing. Use this time to run for cover.
3. Geth repair drones will heal other geth during a battle. Go for the repair drones first.
4. Flying creatures, such as drones, are immune to Lift and Throw because of the mass effect fields they use to hover.
5. Geth stalkers use beams that can damage your shields, disable your powers and abilities, and overheat your weapon.
6. Some enemies, like geth ghosts and geth primes, emit jamming signals. This blocks enemy units from appearing on your radar. Kill the jammer to remove this effect.
7. Krogan have high regeneration and a natural resistance to biotics. Luckily, they are vulnerable to tech attacks like Neural Shock.
8. Krogan often go into a rage when wounded, charging directly towards their enemy.
9. Krogan have powerful melee attacks that will quickly kill any foe who gets too close. Keep your distance.
10. Krogan have powerful regeneration abilities. Sometimes they go down only to get back up again a few seconds later.
11. Asari are highly resistant to biotic and tech attacks. Gunfire works quite well against them, however.
12. Damping mines can prevent asari and other biotics from using their powers against you.
13. Rachni are resistant to biotic attacks and immune to most tech attacks. Luckily, they are vulnerable to gunfire.
14. Husks and creepers are resistant to damage, but must get close to you before they can attack. Try to keep your distance.
15. Husks and creepers will discharge special attacks if they get within melee range. Try to engage them at a distance.
16. Lift, Throw, Stasis and Neural Shock are all effective weapons to use against husks and creepers.
17. Gunfire and tech attacks are highly ineffective against husks and creepers. Try using biotic attacks to keep them at bay.

Dialogue

1. Replies on the right side of the conversation wheel generally progress you towards the end of a dialog.
2. Replies on the left side of the conversation wheel will often let you learn additional information from the speaker.
3. Replies on the bottom half of the conversation wheel tend to be more confrontational, and will sometimes earn you Renegade points.
4. Replies on the top half of the conversation wheel tend to be more agreeable, and will sometimes earn you Paragon points.
5. Spending points in Charm or Intimidate will open up new dialog options. Selecting these can earn you Paragon or Renegade points.
6. Press X to skip immediately to the next line of dialog during a conversation.
7. Press A to cue up your responses during dialog. You will reply as soon as the other person finishes talking.
8. Selecting a reply and pressing X will make Shepard respond immediately, cutting off the dialog of the other speaker.
9. A high Renegade score will open up new slots in your Intimidate skill.
10. A high Paragon score will open up new slots in your Charm skill.
11. Talk to your squad members on the Normandy to learn their backstories.
12. Persuade options will be grayed out if you don't have a high enough skill rank in Charm or Intimidate.
13. Unlock bonus skill ranks in Charm by earning Paragon points.
14. Unlock bonus skill ranks in Intimidate by earning Renegade points.
15. Options at the top of the conversation wheel will often earn you Paragon points.
16. Options at the bottom of the conversation wheel will often earn you Renegade points.

Talent

1. Unity uses medigel to revive fallen squad members during combat. You must spend points in Specter Training to unlock Unity on the Power Wheel.
2. Stasis can give you a chance to regroup or seek cover by neutralizing several enemies for a few seconds.
3. Use Neural Shock to disable organic enemies for several seconds. Neural shock will not work on synthetics like the geth.
4. Press R-bumper to bring up the Power Wheel and use the Shield Boost ability during combat to restore lost shields.
5. The Power Wheel lets you use your talents and powers. Press R-bumper to bring up the Power Wheel in combat.
6. Marksman will only appear on the Power Wheel for squad members armed with pistols.
7. Carnage will only appear on the Power Wheel for squad members armed with shotguns.
8. Overkill will only appear on the Power Wheel for squad members armed with assault rifles.
9. Assassination will only appear on the Power Wheel for squad members armed with sniper rifles.
10. The Adreanline Burst ability instantly recharges all your other talents.
11. AI Hacking will turn a synthetic enemy against its own squad. AI Hacking has no effect on organic enemies.
12. Unlock the Overload ability, then use the Power Wheel to launch it against your foes. This will temporarily damage their shields and armor.
13. Unlock the Sabotage ability then use the Power Wheel to launch it against your enemies. This will temporarily disable their weapons.
14. Unlock the Damping ability then use the Power Wheel to launch it against your enemies, temporarily disabling their tech and biotic powers.
15. Squad members with biotic Throw can use the Power Wheel to toss opponents backwards, violently slamming them into objects and walls.
16. Squad members with biotic Lift can use the Power Wheel to lift enemies high into the air, hampering their ability to fight and damaging them when they fall back to the floor.
17. Squad members with Stasis can use the Power Wheel to temporarily disable a single opponent. Enemies trapped in Stasis are immune to all other attacks.
18. The Warp ability makes all attacks against the target do extra damage.
19. The Singularity ability can be used to draw enemies out of cover or suck them all into the center of a room for a devastating follow-up attack.
20. Damping, Sabotage and Overload are proximity mines. When they detonate all enemies caught in the radius of the blast will be affected.
21. Squad members with biotic Barrier can use the Power Wheel to make them virtually immune to enemy gunfire.

General

1. Codex entries provide extra information about the Mass Effect galaxy. This information is NOT necessary to complete the game.
2. Whenever you become lost, look to your Journal or Map for guidance.
3. Use the Equipment screen to equip or upgrade weapons, armor and other gear.
4. Weapons, ammo and other items can be customized by adding upgrades to the base item.
5. Weapons have 2 upgrade slots. Armor and grenades each have 1 upgrade slot.
6. On Uncharted Worlds you can return to the Normandy by going to the Map Screen and pressing Y.
7. Adjust combat difficulty under Gameplay in the Options menu on the Mission Computer.
8. Target Assist under Gameplay in the Options menu can be adjusted to change the sensitivity of your weapons' auto-lock feature.
9. You can adjust tactics for your squad by changing Squad Power Usage under Gameplay in the Options menu.
10. Turn subtitles on or off under Gameplay in the Options menu.
11. Graphics and sound settings can be adjusted under the Options menu on the Mission Computer.
12. Film grain and Motion Blur can be adjusted under Graphics in the Options menu.
13. Balance your party with a mix of combat, tech and biotic skills.
14. You can climb up on some ledges by approaching them and pressing "A"
15. Specialized ammo upgrades are available that do bonus damage to organics and synthetics. Match your equipment to your opposition.
16. Equipment upgrades can be swapped no matter where you are. If you acquire a useful upgrade, add it to your equipment immediately - don't wait to return to the Normandy.
17. Every piece of equipment you have not already assigned to a party member is available on the inventory screen.
18. There are equipment lockers for every member of your crew in the cargo bay of the Normandy. These allow you to change each party member's current equipped weapons, armor, and upgrades.
19. You can set your own destination waypoint on your Map by pressing A. This waypoint will show up on your radar. Note: you can only have one active waypoint on any given map.
20. Your radar will show the direction to a destination waypoint set on your map. Press A on the Map screen to set a destination waypoint.
21. You can only have one destination waypoint set on a map at any given time. Press A on the Map screen to set a destination waypoint.
22. Purchasing Manufacturer Contracts will make new items available in stores throughout the game.
23. To unlock new items in stores, purchase Manufacturer Contracts.
24. Hammerhead ammunition does little damage, can knock targets down. Use it to keep enemies on the floor and helpless.
25. Your will earn you Paragon or Renegade points throughout the game based on your actions and dialog choices.

Vehicle

1. The Mako can evade incoming rockets using its jump jets.
2. The Mako has two weapons: a heavy artillery cannon (R-Shoulder) as well as an automatic chain gun (R-Trigger).
3. In the Mako you can look through the turret scope by holding the Left Trigger.
4. You can use your Repair skill to fix the Mako.
5. Drive diagonally up steep slopes in the mako, using switchback turns to traverse difficult terrain.
6. While driving the mako, press Y to repair any damage it may have sustained. This uses omnigel.


Developer Gameplay Advice

Jason Attard is a Senior Tech Designer on Mass Effect. He has put together an insider breakdown for you about classes, powers, and creatures. Enjoy!
Classes
Soldier

* Can wear heavier armor than the other classes and has many talents to make them tougher and more resistant to damage
* Can train with all weapon types to unlock their special firing modes

Engineer

* Fires virtual tech proximity mines that will damage and disable enemies caught in the blast, but have no effect on friendly units
* Can hack artificial enemies so that they fight on his side for a time
* Can heal the party very effectively using the First Aid and Medicine talent

Adept

* Has a wide array of biotic abilities which he can use more often than the other classes
* Can unlock Singularity which drags enemies out of cover and clumps them together so they are more vulnerable to future attacks

Infiltrator

* Fires virtual tech proximity mines that will damage and disable enemies caught in the blast, but have no effect on friendly units
* Can learn to wear heavier armor than the other tech classes, and can train as an expert sniper as well

Vanguard

* Tougher than other biotic classes, and deadly at close range due to his advanced training with pistols and shotguns

Sentinel

* Has a wide array of both tech and biotic attacks to cripple and kill the enemy
* Can heal the party very effectively using the First Aid and Medicine talent
* Has no advanced weapons training, but can access basic pistol training through the Sentinel talent

Asari Scientist

* Has a wide array of biotic abilities which she can use more often than the other classes
* Can unlock Singularity which drags enemies out of cover and clumps them together so they are more vulnerable to future attacks
* Can heal the party very effectively using the First Aid and Medicine talent

Krogan Battlemaster

* Far tougher than a human, with access to both Immunity and Barrier, and talents that unlock heavy armor and health regeneration
* Has access to several biotic attacks, and advanced training with Assault Rifles and Shotguns

Quarian Machinist

* Fires virtual tech proximity mines that will damage and disable enemies caught in the blast, but have no effect on friendly units
* Can hack artificial enemies so that they fight on his side for a time
* Has advanced shielding that makes her more resilient against gunfire

Turian Agent

* An expert with Assault Rifles and Sniper Rifles after years of military training, and tougher than most other tech classes
* Fires virtual tech proximity mines that will damage and disable enemies caught in the blast, but have no effect on friendly units

Powers

* Overkill allows long bursts of fire from your assault rifle that can deal an incredible amount of damage to your target
* The increased accuracy Marksman provides to your pistol allows it to be used effectively at long range.
* Carnage does a great deal of damage, and can hurt multiple enemies if they are standing too close together.
* Assassination greatly increases the damage of your sniper rifle, making it the fastest way to take down tough targets.
* Adrenaline Burst immediately restores all your other talents, and is best used when they have all been depleted.
* Immunity provides great protection against all damage types, and can give you time to heal yourself, reach new cover, or charge in close to the enemy
* Normally your shields will not regenerate while under fire, but Shield Boost will quickly restore them in any situation.
* Unity requires medi-gel for use, but it can revive fallen squad mates in the middle of battle to quickly turn the tide against the enemy.
* The Fist Aid and Medicine talents of all your squad members are pooled together to increase the effectiveness of your First Aid button (Y).
* Using Fist Aid requires a unit of medi-gel, but will heal all of your squad members.
* Neural Shock knocks enemies out, leaving them vulnerable on the floor for several seconds while they recover. Unfortunately it is useless against artificial enemies like Geth and drones.
* AI Hacking will turn an artificial enemy against its squad mates, often causing damage to both the hacked enemy and the ones it attacks.
* An artificial enemy that has been Hacked can still be shot and damaged if you wish, but will not automatically be attacked by your squad mates.
* Damping, Sabotage, and Overload are virtual proximity mines that will detonate when enemies are nearby, but have no effect on friendly units. The radius and damage of their explosions can be increased through talents.
* The Overload mine does extra damage to the shields of enemies caught in the blast, and reduces the effectiveness of their armor for a few seconds as well.
* The Sabotage mine overheats the guns of enemies caught in the blast, making them unable to fire and burning them for minor damage.
* Sabotage disables special weapon attacks like Carnage, sniper beams, and rockets in addition to disabling normal gunfire.
* Sabotage has no effect on enemies that attack with natural weapons, like the Verran or Rachni.
* The Damping mine disables enemy tech and biotic powers, and may stun enemies for a few seconds as well so they do not move or attack.
* Throw violently tosses enemies away from the caster, causing damage as the target slams into other objects.
* Using Throw against a target that has already been Lifted can have very impressive results.
* Lift picks up enemies, hampering their ability to fight, taking them out of cover, and eventually dropping them for damage.
* Stasis can take a single enemy out of the fight for quite some time, allowing you to concentrate on killing his companions.
* Barrier makes you nearly immune to gunfire, but it provides no protection against attacks that penetrate shields, such as melee strikes.
* Warp does little damage on its own, but if you attack a Warped target you will do far more damage than usual.
* Singularity hits many enemies at once, and often leaves them wounded and close together, allowing follow-up powers to have devastating results on them all.

Creatures
Geth

* Have advanced shielding that makes them strong against gunfire, but provides no protection against physical attacks or biotics.
* Geth Snipers, Hoppers and Primes can jam your radar, making it impossible to detect the location of enemy units. Killing them removes this effect.
* Geth Snipers and Hoppers need to paint their target for a few seconds before firing. Use this time to seek cover against them.
* Neural Shock is useless against Geth, but the other tech attacks are very effective.
* Geth Repair Drones will fully restore the health of other Geth unless they are killed quickly.
* Flying creatures like Geth Drones are immune to physics effects like Lift, Singularity and Throw due to the mass effect field they use to hover.
* Geth Hoppers use beam powers that can damage your shields, disable your powers, or overheat your gun.

Krogan

* Krogan are extremely tough, have incredible regenerative abilities, and have some natural resistance to biotics. Luckily the heavy armor they wear leaves them very vulnerable to tech attacks like Neural Shock and Sabotage.
* Krogan often go into a rage when wounded or surrounded, charging directly towards their enemy.
* Krogan have very strong melee attacks that can quickly kill any foe who gets too near.

Rachni

* Rachni are resistant to biotic attacks, and immune to several tech attacks, but their lack of shielding makes them vulnerable to gunfire.
* Most Rachni attacks do toxic damage, which greatly reduces the effectiveness of First Aid.
* Rachni attacks move slowly enough to pass through shields, but armor plating is still effective against them.

Zombies

* Thorian Creepers and Reaper Husks are very resistant to damage, but must get close to you before they can attack. Keep them at bay with powers like Lift, Singularity and Neural Shock.
* Thorian Creepers are immune to most tech attacks, since they do not use biotics, tech, shields or technological weapons.

Asari

* Asari are highly resistant to biotic attacks, and tend to wear light armor that is resistant to tech attacks as well. Light armor offers little protection against gunfire however.
* Damping mines can prevent Asari and other biotics from unleashing their devastating abilities.
* The Barrier power used by Asari Commandos compensates for their weakness against gunfire by increasing their shields. Try to disable them quickly, before they get a chance to use their Barrier power.


Mass Effect Staff Tips

The development team took a few notes during the creation of Mass Effect to give you the edge in making sure the galaxy stays safe and make your momma happy at the same time.

1. Phoenix armour regenerates health.
2. Armour made by Devlon Industries can protect you from harsh environments.
3. The rover can jump over incoming rockets.
4. Make sure to check the lockers for your party members between missions to make sure everyone has the best gear.
5. Uncharted worlds can have points of interest other than the ones marked on their map; drive around and explore.
6. Pause combat by using the bumpers - this allows look around and assess the situation.
7. Use combinations of powers of tougher enemies.
8. Crouch to increase stability (especially with Sniper Rifle).
9. Consult your Journal often.
10. Your Dog needs to go for a walk. The Universe will wait.
11. Save often.
12. Call your Mom.
13. Watch for explosive canisters, they can make combat much easier.
14. You can change combat difficulty by accessing the options gameplay menu.
15. Your Codex provides interesting information about the Mass Effect Universe.
16. Get into the Mako to revive party members.
17. Peanut Butter and Celery makes a great snack.
18. Remember to recycle.
19. The Thresher Maw needs flat land to travel so beware when driving over flat open areas.
20. For better accuracy with the sniper rifle, crouch and wait in between shots until the sight stops moving.
21. Sometimes rushing into a fight can provide you with better cover than that on the outskirts.
22. You get one level for becoming a Spectre. Try to level up just before.
23. Have a henchman use first aid to allow you to focus on other skills
24. Have two henchmen use first aid in case one is unusable for a time.
25. You can rifle-butt some enemies to knock them out (specifically this is part of the quest to knock out colonists in zhu's hope on Feros, you're supposed to use gas grenades but people might have used them all so we put in the option to rifle-butt/pistol-whip people to knock them out as well, but I don't think we have mentioned that anywhere in the game).
26. If you use lift and then use throw while your target is in the air, he will go fairly far.
27. Use singularity to gather multiple enemies together and then blow them up with grenades.
28. Charm and intimidate are important so make sure to level them up.
29. The maximum charm and intimidate possible is linked to how much of a paragon or renegade your character is.
30. Putting points into the sniper rifle ability reduces the amount of crosshair movement when you are zoomed.
31. Use the mako's jump jets to avoid enemy rockets
32. If you are a soldier use immunity to avoid taking much damage (it is quite a powerful ability)
33. Use the unity ability to revive your followers during combat.
34. Some kinds of armor have hidden abilities (such as the devlon armor providing immunity to environmental effects).
35. Use cover
36. Make sure to choose party members that supplement your Shepard's abilities. The right team combinations have no weaknesses.
37. Choose a skill and stick with it. A specialist will be more help later on than a Jack of All Trades.
38. Work on one of at least charm or intimidate. There are opportunities to exercise them right from the beginning of the game. It can really alter the completion of quests.
39. Take advantage of becoming a spectre as soon as possible (as opposed to doing too many sidequests beforehand in the citadel) as it increases the maximum you can take charm and intimidate to.
40. When entering a new system, take a moment to look at all the planets and asteroid belts without moving the map for a few moments. Sometimes, the Normandy's sensors will pick something up, and a brief flash will appear on the map. Scan that flash, and you won't regret a thing." -this leads to Minerals, collection quests, and an entire UNC, in one case.
41. Crowd control is key, in some cases. Use an adept to full advantage by merely allowing them to take some of your enemies off your hands for a while.
42. Tech beacons may seem limited in their application. But keep in mind that while their effects might be limited in scope, the damage they do is universal. Even if the Geth can't be stopped by a damping beacon, they can still be hurt by one…
43. One of the biggest traps to fall into is to spread yourself too thin… Focus on single skillsets that complement each other, instead of multiple ones that conflict.
44. Your biggest asset in this game is your party. Followers can be whatever you want: flanking buddies, straight-on attackers, your waiting ambush, bait, or, if you fell especially mean, cannon-fodder to show you where the snipers are. Play around with your party, or even give them free reign. Sometimes having less control over them is more beneficial to micro-managing.
45. When possible, engage enemies on foot. There is more experience to be gained while on foot than there is sitting inside the Mako and picking off enemies from a distance. More fun and strategy, too.
46. Not every world in the universe was meant to keep humans alive. If you're going to a world where the hazards are just too much for you to handle, keep an eye out for Devlon armor. It only takes one team member to be equipped to save yourself from dying of exposure on some remote planet.
47. Krogans are tenacious and frightening, but they are also NOT team-oriented. If you come across a few Krogans, try and lure one away from the pack and take them one mano-a-mano. Otherwise you could wind up in the middle of a Krogan sandwich. You get to be ground soylent green (…it's made of people!).
48. Your followers had lives before they met you. Talk to them, ask them about those lives, and they might just surprise you with info about their home life, or in some cases, they will allow you to help with some 'unfinished business.' At the very least, you will learn something new about your space-faring friends.
49. If you are worried that you might be missing some of the story by taking a different path, don't worry, you are. There is no way to play through all of the storylines in this game without playing through at least 5 times, and that is being generous. In all honesty, you could play this game for the next six months and never get the entire experience. This is coming from a tester who just a few weeks ago finally noticed a new branch, after playing for 8 months. Don't be afraid to start a new game, and don't be afraid to try a new character/difficulty/follower team-up. The game has a way of surprising you in ways you would not expect.
50. If you see a terminal that you can decrypt, then by all means, do it! At the very least, you will learn something new about the universe, but sometimes there will be some tidbit of information there that will let you explore another region of space. Sometimes those floating balls of rock have something on them, and someone in the galaxy put that info into a terminal for you to find.
51. Not every crazy person you meet in the world is actually crazy. Sometimes, if you can get them to talk to you, you can hear their story. And sometimes, that story will make so much sense that you might think you're a little crazy, too. Try to get every person you can to talk to you as much as possible. If you don't then you might only see what 'they' want you to see….
52. Adepts and Biotics start slow. There is no denying this. It may seem frustrating, but if you work at it, it is beneficial to play a character who can constantly juggle any enemy. No one, not even a high-class soldier, can touch a master adept.
53. Sometimes, the order that planets are done in makes them more difficult for certain classes. Ie: a biotic-heavy world is hard for a fledgling biotic, while a tech/combat-heavy world is tough for a new soldier. Try to keep a save file located on the Normandy pre-landing, so if you need to, you can just go back to it later. You have 10 save slots. Use them!
54. The galaxy will ALWAYS need saving. How long it takes you to do that is completely up to you, but keep in mind that if you save the big picture, then you lose many of the small ones. Don't be in such a rush to confront the big bad if you have the opportunity to help (or make some cash…)along the way.
55. Omni-gel is your friend. Keep at least 30-40 of the stuff around. You never know when you'll screw up on that decryption for some fantastic armor, and you'll be glad to have it.
56. Being a Renegade doesn't mean you have to be mean. It just means that you have the power to BE the law, not just enforce it. Depending on the situation, that might just be more satisfying….
57. Try as you might, you can't control some people. If there are those in your party that aren't used to following orders, don't be surprised if they say or do something that you really wish they hadn't. Explaining justice to a krogan bounty hunter can be….interesting.
58. In an elevator, people let their guard down. The same is true for your followers. Try taking some of the elevators in the citadel with different followers, and hear what they're really thinking about. For example, why does Tali wear that faceguard? Garrus wants to know, too.
59. Second playthroughs aren't just for the extra story you will most definitely have missed the first time around. If you have certain achievements, then you can try out some custom classes. An adept with a sniper rifle? Perhaps a soldier with AI hacking? A sentinel with a shotgun? Experiment. See what feels best for you.
60. Achievements aren't just for gamerscore. Unlocking them gives the player access to special training that allows you to become an even better Spectre. Some manipulate game mechanics to allow the player to have better skills, some allow for more skills. At the very least, they give you something to shoot for.
61. Mods are just that. Modifications to your specific equipment. If it feels right for your style of play, then that is the right mod.
62. Each new class is completely different from the others. They require that you re-vamp your playstyle, because if you don't, you will end up critically failing more missions than you critically succeed.
63. Stores tie their supplies to your level, so if you find that you aren't getting the equipment you want, leave, find some new worlds to explore, or quests to complete, and then come back to see the new shipment. You'll be glad that you did, especially on the Citadel.
64. The citadel is the hub of the galaxy, so there's always something new to see/find. Come back often to see what you may have missed. It might be a large place, but exploring it again is well worth the time.
65. Choosing your background in the beginning of the game may seem trivial, but it really isn't. Characters interact with you differently, and even some missions are tied to your past.
66. Don't ignore Charm or Intimidate. Just don't.
67. Sniper Rifles are very tough to use at the start. You have to up your skill points a bit and get better rifles before they get very user-friendly (though some more advance gamers might enjoy the increased difficulty of using them from the start). Once you are good with them, though, they more than make up for it. So if you want to be one-shotting Geth with headshots, you've just gotta be patient. An alternative, though, is to have Garrus in your party. With the Sniper Rifle equipped, you can hit right on the D-pad for an "Attack" command, and you'll hear that signature "Bow-ooom" of the Rifle from behind you. If you're powerful enough, you'll usually see the enemy drop in one shot. This is especially on open terrain like in Virmire.
68. On certain Uncharted Worlds that have high environment hazards, equip the "protection from toxins" armor upgrade for yourself and your squad. It will allow you all to stay outside the Mako for a longer period of time.
69. Spend points in your Charm or Intimidate persuade Talents before you get to Virmire. You'll need them to sway Wrex.
70. The easiest, least frustrating way to "solve" the AI signal puzzle on the Citadel is to shoot the power source. Trust me. This is what you bought the game for, isn't it? So you can shoot stuff?
71. Remember to use the R-stick zooming mechanism in turret view when you're in the Mako. It will zoom up to 400 meters and make it easier to hit smaller targets like geth rocket troopers.
72. If you're playing this game in your office, try not to scream like a girl. It disturbs people's work environment.


done:)
Billede
Do not underestimate the power of the Cola-Bear!
Kegle
Niveau 4
 
Indlæg: 590


Indlægaf spif2001 » 26. dec 2007 19:01

Lagde først mærke til dette i dag efter 100+ timer :roll:

Turbo MAKO shield recharge:
Shield recharge på MAKO'en tager hundrede år. Det kan drive en til vanvid, når man spiller på insane, da shield forsvinder som dug for solen på den sværhedsgrad, men det er der råd for.

Når dit shield er i bund, så flygt så langt væk, at du kan gemme. Behøver ikke være så langt. Bare kør lidt væk og hop ud af MAKO'en. Så kan man nemmere komme til at gemme. Gem så dit spil og reload det. Bingo - så er der fuldt shield på MAKO'en igen.

Billede
spif2001
Niveau 9
 
Indlæg: 12954
By: Horsens


Indlægaf Sorrow » 26. dec 2007 23:21

Den er fin nok spif, men hvorfor undgår du ik bare at blive ramt? :p

Ej, har ik leget på Insane, tør slet ik tænke på hvor vildt det er. Skal have taget mig sammen til at gennemføre på Hardcore, men Guitar Hero tar min tid atm.

Jeg har ik ritti nogen tips og tricks, ik andet end man kan fjerne det "Grain" fra grafikken så den bliver væsentligt bedre... skal prøves hvis ikke man har gjort det før.
Sorrow
Niveau 0
 
Indlæg: 27


Indlægaf Underdog Dude » 27. dec 2007 12:46

Kegle skrev: 14. You can climb up on some ledges by approaching them and pressing "A"


Hvor er der nogen stiger? Jeg tror ikke, jeg stødte på en eneste da jeg spillede igennem første gang...
Billede
Underdog Dude
Niveau 6
 
Indlæg: 1654


Indlægaf spif2001 » 27. dec 2007 12:48

Det er ikke stiger (ladders), men bare kasser og den slags. Man støder sjældent på nogen man kan kravle op på, og der er aldrig nogen god grund til at gøre det.
spif2001
Niveau 9
 
Indlæg: 12954
By: Horsens


Indlægaf Underdog Dude » 27. dec 2007 12:48

spif2001 skrev:Det er ikke stiger (ladders), men bare kasser og den slags. Man støder sjældent på nogen man kan kravle op på, og der er aldrig nogen god grund til at gøre det.


Nåja self - ledges. Jeg er med.
Billede
Underdog Dude
Niveau 6
 
Indlæg: 1654



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