1 - Secret Doors
To detect these doors (#1), you'll just need to move one of your characters close to them. The character doesn't need to be a rogue. One of the doors (#1a) won't open until you've opened the secret door to the south of it.
2 - Locked Chest
Inside the locked chest you'll find a Love Letter. You'll need Love Letters for the quest Correspondence Interruptus.
3 - Dragon
You'll face a regular dragon here. It'll breathe fire, and it'll have lots of hit points, but you shouldn't find it nearly as challenging as some of the other dragons in the game. The dragon probably won't drop anything exciting when it dies, but past it you'll find its hoard (#4), where you'll be able to pick up some good loot.
4 - Dragon Hoard
Inside the hoard you'll find Falon'Din's Reach (which will give you the Magic and Religion codex entry for Falon'Din: Friend of the Dead, the Guide when you pick it up), a Silver Medallion, some potions, some gems, and almost 19 sovereigns in cash.
5 - Ghostly Boy
When you first enter the Lower Ruins, you'll see a ghostly boy ahead of you (#5), but he'll run away when you get close to him. Eventually you'll catch up to him (#5a), but you won't understand what he's saying, other than that he might be looking for his mother. At the end of the conversation, he'll go running off again (and disappear from the game), and you'll get attacked by ten skeletons.
Note: The boy might be connected to the shade in the ruins (#8), but there isn't any way to talk to either of them (even if you're playing an elf). Perhaps something was intended for them but didn't make it into the final cut of the game.
6 - Sarcophagus
Inside the sarcophagus you'll find a Fancy Scroll (a good gift for Wynne) and a Tablet. Picking up the Tablet will give you the Notes codex entry for A Carved Elven Tablet, and it will also trigger the quest "The Elven Ritual" (see #7).
7 - Ritual Room
Inside this room you'll find an altar and a fountain. These two items are involved in the quest "The Elven Ritual." To learn what to do with them (and trigger the quest), you'll need to loot the Tablet from a nearby sarcophagus (#6). Then to complete the ritual, you'll need to:
Take the earthen jug (at the fountain).
Fill the earthen jug with water (at the fountain).
Place the filled earthen jug on top of the altar (at the altar).
Kneel before the altar and pray (at the altar).
Examine the earthen jug on the altar (at the altar).
Take a single sip from the water in the jug (at the altar).
Take the earthen jug (at the altar).
Dump the water in the jug back into the pool (at the fountain).
When you perform the ritual correctly, you'll complete the quest, which will cause the door to the north to open, and also award you 500 xp.
8 - Shade
The shade will speak to you when you approach it, but you won't understand what it's saying, and eventually it and two greater shades will attack you. After the battle, inside the coffin next to the shade, you'll find Juggernaut Plate Armor. Looting the armor will complete the quest "The Mage's Treasure" (assuming that you picked up the other three pieces of the set from the Brecilian Forest), and it will also give you the Culture and History codex entry for Uthenera.
9 - Phylactery / Altar
In this room you'll find a phylactery and a broken stone altar. If you click on the phylactery and "touch the gem," then the presence trapped inside will make you an offer: if you agree to destroy the phylactery and grant the presence oblivion, then it will teach you the Arcane Warrior specialization.
To destroy the phylactery, you'll just need to "approach the stone altar with the gem." The presence will then offer you the Arcane Warrior specialization. If you tell the presence that no reward is necessary, then you'll receive 250 xp. Otherwise, if you accept the presence's memories, then you'll learn the specialization. It doesn't appear to make any difference if you keep your end of the bargain or not.
10 - Glass Phylacteries
If you try to take either of these two glass phylacteries, then they'll break open, releasing "red" revenants. The revenants will drop scraps of paper and more when they die. When you pick up the scraps, you'll receive or update the Notes codex entry for The Black Vials.
11 - Adventurer's Corpse
On the corpse here you'll find a journal that will give your or update the Quest-Related codex entry for Unbound. You'll need to find three such codex entries to trigger the quest Unbound.
12 - Arcane Horror
In this room you'll encounter a "red" arcane horror. If you approach it, then it will teleport around the room, leaving lightning storms in its wake. If you chase it, then the skeletons in the room will rise up and attack you. So the easiest way to deal with the arcane horror is to switch all of your characters to ranged attacks and pelt it from a distance. That way you'll avoid the lightning storms and the skeletons, and you'll only have to worry about fireballs and hexes. When the arcane horror dies, it will drop Ashen Gloves, several gems, and more.
13 - Sarcophagus
Inside the sarcophagus you'll find Ancient Elven Armor and Legacy White Shear. Picking up the armor will give you the Items codex entry for Ancient Elven Armor.
14 - Gatekeeper
The Gatekeeper will ask you to parley with the Lady of the Forest (#16). If you accept, then he'll immediately escort you to her. If you refuse, then all of the werewolves in the northern part of the lair (including the Gatekeeper) will turn hostile, and you'll be able to kill them for extra xp. Either way, when you finally reach the Lady of the Forest, she'll start out by talking to you.
15 - Ancient Texts
Among the ancient texts, you'll find a Scroll of Banastor, which will give you or update the Quest-Related codex entry for The Scrolls of Banastor. You'll need to find five Scrolls of Banastor for the quest The Scrolls of Banastor.
16 - Lady of the Forest
17 - Zathrian
After meeting with the Lady of the Forest (#16), this is where you'll find Zathrian.
Exits:
Exit to the East Brecilian Forest.
Underwater passage between the Upper Level and the Lower Ruins.
Underwater passage between the Lower Ruins and the Lair of the Werewolves.
Doorway between the Upper Level and the Lair of the Werewolves. This door will remain locked until you've spoken to the Lady of the Forest (#16).
Masta ch33f skrev: Hahahahah. It was my roflcopter. It goes SOI SOI SOI SOI SO
TiringPlague108 skrev:I dag sidder jeg ikke fast , men for dem der evt har prøvet alle DLC til DAO om de er værd at købe?? The stone Prisoner fulgt med da jeg købt min udgave. Og syntes ikke der var meget og komme efter. Og hvis jeg husker stod den til 1200p på XBL hvilket efter min mening er gak i låget..
TiringPlague108 skrev:I dag sidder jeg ikke fast , men for dem der evt har prøvet alle DLC til DAO om de er værd at købe?? The stone Prisoner fulgt med da jeg købt min udgave. Og syntes ikke der var meget og komme efter. Og hvis jeg husker stod den til 1200p på XBL hvilket efter min mening er gak i låget..
Masta ch33f skrev: Hahahahah. It was my roflcopter. It goes SOI SOI SOI SOI SO
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