nakka skrev:nu er spillet gået fra at være 900p låst ved 60, til 1080 med framedrops.
http://www.eurogamer.net/articles/digit ... e-analysis
hvad ville i have valgt?
Muggs skrev:Det skulle vel helst også køre godt på PS4, i forhold til en gammel PS3. Det eneste de har ændret ser umiddelbart ud til at være opløsningen på de videoer jeg har set. Ikke en masse nye effekter eller animationer?!
Slimjay DK skrev:Faldt lige over denne artikel om arbejdet på The Last Of Us : http://www.dualshockers.com/2014/08/19/ ... much-more/
Sjovt at læse at hvis The Last Of Us ikke var låst til 60 FPS, så ville det det meste af tiden køre 80 FPS, og det kunne de sikkert presse endnu mere da der stadig er dele af systemet der ikke er fuldt optimeret. Det beviser bare der er masser af power i dyret.
We ain't seen nothing yet
Looking at the future, while the game is locked at 60 frames per second, most of the time it would actually run at 80, and there are still systems that could have been optimized more. Naughty Dog still didn’t run into any memory bottlenecks, even if Druckmann is sure that they will on Uncharted 4. Yet, there’s still a lot of power to untap.
Jeg glæder mig satme til Uncharted 4, det kommer til at sparke så meget røv og det skal også blive spændende at se hvad “the next big game” which is in a “super-early” stage of development er
To answer the question everyone's been asking, frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 46fps.
As for Halo 5: Guardians, it runs on a engine "purpose built for Xbox One", Ross said
but there's little evidence to suggest that Naughty Dog has upgraded any of the environments, or boosted geometry. First impressions aren't actually that impressive
Geometry quality is unimpressive, environment detail is relatively spartan and this section does little to showcase the game at its best.
nd the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them.
but it is clear that it is a game of its technological era
The mind-bogglingly good anti-aliasing seen in the Uncharted 4 teaser isn't here
Instead, it's a reasonable enough post-process effect. It's good at smoothing edges, but there is shimmer in motion. Lighting can appear rather basic and harsh in some scenes, the pre-baked global illumination isn't a patch on top-end PS4 titles, and while texture detail is enormously improved to next-gen standards, geometry remains unchanged - those hexagonal pipes, squared-off edges and bisecting polygonal foliage textures look jarring in the new current-gen era. Shadowmaps get a 2x detail boost, but the quality in relation to resolution remains unchanged - those dynamic real-time shadows can look pretty low res on PS3, and they still do here - and contrary to reports they appear to remain the same, with identical cascade transitions if you toggle the game to run at the optional 30fps.
Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 46fps.
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution,
Major Oblivious skrev:nakka skrev:nu er spillet gået fra at være 900p låst ved 60, til 1080 med framedrops.
http://www.eurogamer.net/articles/digit ... e-analysis
hvad ville i have valgt?
Havde det ikke været fordi, at jeg samtidig læste Blizzard ville patche fejlen, som giver framedrops, så havde jeg valgt det til XB1 uden tøven. Så havde jeg bare ikke kunne spille i går. Er piv ligeglad med opløsning, men stabil framerate og max effekter, så er jeg glad. Vil være træt af, hvis man ofre effekter for "1080p"
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